Nächste Woche soll der erste größere Patch zu SWL erscheinen. Anbei ein kleiner Auszug aus den Patchnotes:
I’m excited to bring you the update notes for next week’s patch. Update 2.0.1 introduces the Elite Dungeon system. These dungeons will have 10 difficulty levels, simply titled “Elite 1” through “Elite 10”. Each difficulty will increase the challenge of the dungeon as well as the loot that can be gained. We will have more information about the Elite Dungeons early next week!
In addition to Elite Dungeons, we have also implemented many changes aimed at new players; monetization, loot rewards, and the Patron system. We have been reading feedback you have been giving us in game, on reddit, Discord, and across social media. This patch will address problem areas players encounter in game. This is the first of many. The team is committed to delivering an amazing online experience to all of you!
We are improving Patron Benefits for you! The first major change you will notice is that you will receive double the amount of AP and SP from experience earned. This won’t double AP nor SP from special events, compensation rewards, nor direct purchases. Additionally Marks of Favour Patrons receive from Challenges will be increased by 20%, allowing you to earn up to 12,000 Marks of Favour each day through Challenges. Finally, Patrons can now Teleport for free in addition to being able to Anima Leap for free!
Dungeon Loot Changes
You said you don’t feel rewarded when opening dungeon drops. So, we are changing how loot works! When you are in a story dungeon, crates will now have a greatly increased chance to reward Extraordinary talismans and weapons instead of Distillates. Elite Dungeon crates will reward both a normal piece of loot AND a Distillate! Rare crates now have a significantly increased chance to spawn after a boss is killed. Rare crates and Elite crates both award a Distillate and an Extraordinary item.
Also, dungeons will now award XP at the end of each run. The final mission report has an XP reward to help get you progress towards that next level. We are also introducing a First Dungeon of the Day system that always awards an Extraordinary weapon or talisman.
We are also making some changes to the improve the quality of life of our players. We are increasing the base inventory size of all characters from 25 to 35. This is will be retroactive so your inventory will be 10 larger than whatever it was before the patch!
The price for Sprint 2 and for your first weapon unlock will be drastically decreased after the patch. We want a new player to be able to buy Sprint 2 and a new weapon page their first day. We are also merging the purchase of Active and Passive pages for Weapons. You will unlock both of them at the same time (for the price that a single page would have cost). For players that have half of a weapon unlocked you will automatically receive the corresponding Active or Passive page.
For those of you that already reached level 50 we are increasing the rate that you gain AP and SP. It was definitely too slow and grindy. In addition we are removing the Mark of Favour cost for attaching glyphs and signets.
We hope you love these changes! Thanks again!
Link zur größeren Übersicht der Patchnotes.