• Hier eine Liste aller aktuellen Siegel von TSWDB:


    Head Signets

    • Signet of Bladestorm - Effect: Reduces the cooldown of Blade Elite Abilities by 0.56%.
    • Signet of Bloodletting - Effect: Reduces the cooldown of Blood Elite Abilities by 0.56%.
    • Signet of Burst Fire - Effect: Reduces the cooldown of Assault Rifle Elite Abilities by 0.56%.
    • Signet of Cataclysms - Effect: Increases the damage and healing of Elementalism Elite Abilities by 0.56%.
    • Signet of Deadly Force - Effect: Increases the damage and healing of Shotgun Elite Abilities by 0.56%.
    • Signet of Disequilibrium - Effect: Increases the damage and healing of Chaos Elite Abilities by 0.56%.
    • Signet of Fervour - Effect: Increases the damage and healing of Fist Weapon Elite Abilities by 0.56%.
    • Signet of Mauling - Effect: Reduces the cooldown of Hammer Elite Abilities by 0.56%.
    • Signet of Rapid Response - Effect: Reduces the cooldown of Shotgun Elite Abilities by 0.56%.
    • Signet of Rituals - Effect: Increases the damage and healing of Blood Elite Abilities by 0.56%.
    • Signet of Shattering - Effect: Increases the damage and healing of Hammer Elite Abilities by 0.56%.
    • Signet of the Conflux - Effect: Reduces the cooldown of Elementalism Elite Abilities by 0.56%.
    • Signet of the Master - Effect: Increases the damage and healing of Blade Elite Abilities by 0.56%.
    • Signet of Zeal - Effect: Reduces the cooldown of Fist Weapon Elite Abilities by 0.56%.

    Finger Signets

    • Signet of Bludgeoning - Effect: Increases the damage and healing of Hammer Bassic Abilities by 1.11%.
    • Signet of Elements - Effect: Increases the damage and healing of Elementalism Basic Abilities by 1.11%.
    • Signet of Engagement - Effect: Increases the damage and healing of Shotgun Basic Abilities by 1.11%.
    • Signet of Incantations - Effect: Increases the damage and healing of Blood Basic Abilities by 1.11%.
    • Signet of Intensity - Effect: Increases the damage and healing of Fist Weapon Basic Abilities by 1.11%.
    • Signet of the Gambler - Effect: Increases the damage and healing of Pistols Basic Abilities by 1.11%.
    • Signet of the Pupil - Effect: Increases the damage and healing of Blade Basic Abilities by 1.11%.
    • Signet of the Rifleman's Creed - Effect: Increases the damage and healing of Assault Rifle Basic Abilities by 1.11%.
    • Signet of Waxing Delirium - Effect: Increases the damage and healing of Chaos Basic Abilities by 1.11%.

    Neck Signets

    • Signet of Blood Rites - Effect: Increases the damage and healing of Blood Power Abilities by 0.29%.
    • Signet of Capriciousness - Effect: Increases the damage and healing of Chaos Power Abilities by 0.29%.
    • Signet of Crushing - Effect: Increases the damage and healing of Hammer Power Abilities by 0.29%.
    • Signet of Devastation - Effect: Increases the damage and healing of Elementalism Power Abilities by 0.29%.
    • Signet of Ferocity - Effect: Increases the damage and healing of Fist Weapon Power Abilities by 0.29%.
    • Signet of Riot Control - Effect: Increases the damage and healing of Shotgun Power Abilities by 0.29%.
    • Signet of the Adept - Effect: Increases the damage and healing of Blade Power Abilities by 0.29%.
    • Signet of the Commando - Effect: Increases the damage and healing of Assault Rifle Power Abilities by 0.29%.
    • Signet of the Outlaw - Effect: Increases the damage and healing of Pistols Power Abilities by 0.29%.

    Wrist Signets

    • None exist yet.

    Luck Signets

    • Signet of Amelioration - Effect: When you critically heal, you gain a beneficial effect that grants you a 0.1% bonus to healing for 5 seconds. This ability can occur only once every 15 seconds.
    • Signet of Cruel Delight - Effect: When you critically hit, you are healed for 14.
    • Signet of Echoes - Effect: When you critically heal, your defensive target is given a beneficial effect that heals for 0 every second for 5 seconds. This ability can occur only once every 15 seconds.
    • Signet of Empowerment - Effect: When you critically heal, your defensive target is given a beneficial effect that increases their damage by 0.09% for 5 seconds.. This ability can occur only once every 15 seconds.
    • Signet of Laceration - Effect: When you critically hit or heal, you gain a beneficial effect that grants you a 0.19% bonus to critical damage for 5 seconds. This ability can occur only once every 15 seconds.
    • Signet of Sadism - Effect: When you critically hit, your target is affected with a detrimental effect that deals 3 damage every second for 5 seconds. This ability can occur only once every 15 seconds.
    • Signet of Thirst - Effect: When you critically hit or heal, you gain a beneficial effect that grants you a 8% leech effect for 5 seconds. This effect can heal up to 105 damage before being removed, and can occur only once every 15 seconds.
    • Signet of Thorns - Effect: When you critically hit, you are given a beneficial effect that damages attackers for 3 when they hit you for 5 seconds. This ability can occur only once every 15 seconds.

    Waist Signets

    • Signet of Biological Metamorphosis - Effect: Increases the healing of Gadgets by 1.45%.
    • Signet of Matter Creation - Effect: Increases the damage of Gadgets by 1.45%.
    • Signet of Time and Space Alteration - Effect: Reduces the cooldown of Gadgets by 1.43%.

    Occult Signets

    • Signet of Acrobatics - Effect: Reduces the cooldown of Active Dodge by 0.99%.
    • Signet of Agility - Effect: Your active dodges have a 0.99% chance to not trigger their cooldown.
    • Signet of Contortion - Effect: Active dodges break movement hindering effects, but also have their cooldown increased by 99.01%.
    • Signet of Shoulder Tackle - Effect: Your active dodges have a 10% chance to knock down enemies in your path, but also have their cooldown increased by 99.01%.
    • Signet of Quickness - Effect: After using Active Ddoge, you receive a speed bonus of 1% for 4 seconds.


    https://www.tswdb.com/miscellaneous/signets/

  • vielleicht noch nicht gedropped für Vikestart, bzw er hat es noch nicht in die Liste aufgenommen. DASS es eins gibt steht für mich ausser Frage :)

    Video games don`t affect kids!!!
    If pacman had affected us as kids, we`d be all running around in darkened rooms,
    munching magic pills and listening to repetitive music!

    -NINTENDO CEO-

  • fein, nun muss ich also nicht nur je einen Satz Ausrüstung für DD/Tank/Heal zusammen grinden, sondern auch noch einen pro Waffe ... oder man extrahiert die Siegel halt immer wieder, gibt's sicher auch zum Schnäppchenpreis von 20k MoFs wie bei den Glyphen :P

  • Die Liste ist wip, kann/wird sich also ändern (im Zweifel unterm Link schauen obs was Neues gibt).

    Zitat von Lorim

    fein, nun muss ich also nicht nur je einen Satz Ausrüstung für DD/Tank/Heal zusammen grinden, sondern auch noch einen pro Waffe ... oder man extrahiert die Siegel halt immer wieder, gibt's sicher auch zum Schnäppchenpreis von 20k MoFs wie bei den Glyphen

    Jup, genau mein Gedanke. Die einzig interessanten Siegel (wenn man waffentechnisch flexibel bleiben will) sind Thirst und Laceration - und die kommen NATÜRLICH auf den gleichen Slot. Dafür haben die eher unnützen Gadget - und Dodge-Siegel einen eigenen Slot nur für sich.


    Also im Moment wirds wohl nen Durst Siegel, Laceration ist ja doch recht teuer und für Solo Content/Szenarien kann man Durst ja immer brauchen. Da ich ja eh die aktuell schwächste Waffenkombi für DDs gewählt habe, brauch ich mich um die paar Prozent mehr DPS, die so ein Siegel rausholt, auch erstmal nicht zu scheren ;)