Hier eine Liste aller aktuellen Siegel von TSWDB:
Head Signets
- Signet of Bladestorm - Effect: Reduces the cooldown of Blade Elite Abilities by 0.56%.
- Signet of Bloodletting - Effect: Reduces the cooldown of Blood Elite Abilities by 0.56%.
- Signet of Burst Fire - Effect: Reduces the cooldown of Assault Rifle Elite Abilities by 0.56%.
- Signet of Cataclysms - Effect: Increases the damage and healing of Elementalism Elite Abilities by 0.56%.
- Signet of Deadly Force - Effect: Increases the damage and healing of Shotgun Elite Abilities by 0.56%.
- Signet of Disequilibrium - Effect: Increases the damage and healing of Chaos Elite Abilities by 0.56%.
- Signet of Fervour - Effect: Increases the damage and healing of Fist Weapon Elite Abilities by 0.56%.
- Signet of Mauling - Effect: Reduces the cooldown of Hammer Elite Abilities by 0.56%.
- Signet of Rapid Response - Effect: Reduces the cooldown of Shotgun Elite Abilities by 0.56%.
- Signet of Rituals - Effect: Increases the damage and healing of Blood Elite Abilities by 0.56%.
- Signet of Shattering - Effect: Increases the damage and healing of Hammer Elite Abilities by 0.56%.
- Signet of the Conflux - Effect: Reduces the cooldown of Elementalism Elite Abilities by 0.56%.
- Signet of the Master - Effect: Increases the damage and healing of Blade Elite Abilities by 0.56%.
- Signet of Zeal - Effect: Reduces the cooldown of Fist Weapon Elite Abilities by 0.56%.
Finger Signets
- Signet of Bludgeoning - Effect: Increases the damage and healing of Hammer Bassic Abilities by 1.11%.
- Signet of Elements - Effect: Increases the damage and healing of Elementalism Basic Abilities by 1.11%.
- Signet of Engagement - Effect: Increases the damage and healing of Shotgun Basic Abilities by 1.11%.
- Signet of Incantations - Effect: Increases the damage and healing of Blood Basic Abilities by 1.11%.
- Signet of Intensity - Effect: Increases the damage and healing of Fist Weapon Basic Abilities by 1.11%.
- Signet of the Gambler - Effect: Increases the damage and healing of Pistols Basic Abilities by 1.11%.
- Signet of the Pupil - Effect: Increases the damage and healing of Blade Basic Abilities by 1.11%.
- Signet of the Rifleman's Creed - Effect: Increases the damage and healing of Assault Rifle Basic Abilities by 1.11%.
- Signet of Waxing Delirium - Effect: Increases the damage and healing of Chaos Basic Abilities by 1.11%.
Neck Signets
- Signet of Blood Rites - Effect: Increases the damage and healing of Blood Power Abilities by 0.29%.
- Signet of Capriciousness - Effect: Increases the damage and healing of Chaos Power Abilities by 0.29%.
- Signet of Crushing - Effect: Increases the damage and healing of Hammer Power Abilities by 0.29%.
- Signet of Devastation - Effect: Increases the damage and healing of Elementalism Power Abilities by 0.29%.
- Signet of Ferocity - Effect: Increases the damage and healing of Fist Weapon Power Abilities by 0.29%.
- Signet of Riot Control - Effect: Increases the damage and healing of Shotgun Power Abilities by 0.29%.
- Signet of the Adept - Effect: Increases the damage and healing of Blade Power Abilities by 0.29%.
- Signet of the Commando - Effect: Increases the damage and healing of Assault Rifle Power Abilities by 0.29%.
- Signet of the Outlaw - Effect: Increases the damage and healing of Pistols Power Abilities by 0.29%.
Wrist Signets
- None exist yet.
Luck Signets
- Signet of Amelioration - Effect: When you critically heal, you gain a beneficial effect that grants you a 0.1% bonus to healing for 5 seconds. This ability can occur only once every 15 seconds.
- Signet of Cruel Delight - Effect: When you critically hit, you are healed for 14.
- Signet of Echoes - Effect: When you critically heal, your defensive target is given a beneficial effect that heals for 0 every second for 5 seconds. This ability can occur only once every 15 seconds.
- Signet of Empowerment - Effect: When you critically heal, your defensive target is given a beneficial effect that increases their damage by 0.09% for 5 seconds.. This ability can occur only once every 15 seconds.
- Signet of Laceration - Effect: When you critically hit or heal, you gain a beneficial effect that grants you a 0.19% bonus to critical damage for 5 seconds. This ability can occur only once every 15 seconds.
- Signet of Sadism - Effect: When you critically hit, your target is affected with a detrimental effect that deals 3 damage every second for 5 seconds. This ability can occur only once every 15 seconds.
- Signet of Thirst - Effect: When you critically hit or heal, you gain a beneficial effect that grants you a 8% leech effect for 5 seconds. This effect can heal up to 105 damage before being removed, and can occur only once every 15 seconds.
- Signet of Thorns - Effect: When you critically hit, you are given a beneficial effect that damages attackers for 3 when they hit you for 5 seconds. This ability can occur only once every 15 seconds.
Waist Signets
- Signet of Biological Metamorphosis - Effect: Increases the healing of Gadgets by 1.45%.
- Signet of Matter Creation - Effect: Increases the damage of Gadgets by 1.45%.
- Signet of Time and Space Alteration - Effect: Reduces the cooldown of Gadgets by 1.43%.
Occult Signets
- Signet of Acrobatics - Effect: Reduces the cooldown of Active Dodge by 0.99%.
- Signet of Agility - Effect: Your active dodges have a 0.99% chance to not trigger their cooldown.
- Signet of Contortion - Effect: Active dodges break movement hindering effects, but also have their cooldown increased by 99.01%.
- Signet of Shoulder Tackle - Effect: Your active dodges have a 10% chance to knock down enemies in your path, but also have their cooldown increased by 99.01%.
- Signet of Quickness - Effect: After using Active Ddoge, you receive a speed bonus of 1% for 4 seconds.