Ich konnte in den V1.1 PTS Patch Notes nichts darüber lesen, aber laut Reddit gibt es auf dem Testserver ein Aoe-Cap (max. 6 Ziele)und auch Gruppenheilung trifft nur noch 6 Ziele. Ich hoffe sehr das man das ganz schnell wieder in der Schublade verschwinden lässt. Grosse Zerggruppen könnten so ohne weiteres durch enge Übergänge, Brücken und ähnliches durchrushen. Wenn eine eingespielte kleine Gruppe eine grössere Randomgruppe zerlegt, dann ist das gut so. Ich habe keine Lust auf WvW 2 a la ESO.
http://www.reddit.com/r/elders…2408df/aoe_nerfed_in_pts/
Infos zum ersten Content Patch (Sammeltopic)
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Zitat
Ich konnte in den V1.1 PTS Patch Notes nichts darüber lesen
Punkt 5 unter "Combat & Gameplay". Zusätzlich haben sie heute noch hinzugefügt: "Please note, this fix does not introduce new target caps on every area-of-effect ability. It simply fixes the very small handful that didn't have them, as all the rest did. (All area-of-effect abilities in ESO have some sort of cap.)" -
Wer schonmal ein wenig von Craglorn sehen möchte... vom PTS
Der Typ reitet da eigtl. nur ein wenig rum und stirbt ein paar mal - keine Story Spoiler, Quests nimmt er nicht an. Am Ende sieht man dann noch kurz Gruppenkampf in so einer Arena in Craglorn. -
Zu dem großen Gejammer über das AE Cap, es wird ja nur eine Handvoll Skills gefixt... alle anderen (nicht Alliance War Skills) haben eh schon das Cap von 6 maximalen Zielen eingehalten, gibt es nun noch ein längeres Statement von Zenimax:
ZitatOne of the 1.1 patch notes described some AoE (area-of-effect) abilities having their maximum number of targets reduced. This led to some consternation among the community – our apologies for the confusion; we should have been more explicit in the patch notes. Here’s the information:
All AoE effect abilities in ESO have a max target limit of six, and always have. The exceptions to this are Alliance War-specific abilities, and several others, which are specifically noted (in tooltips) as having a higher or lower limit. So, if an AoE’s ability tooltip does not list it as having a special number (greater than or less than 6) of targets, it was designed to affect 6 targets, maximum.
Abilities that apply a buff to an ally (health regeneration) have a max target limit on cast, but can be applied to an infinite number of targets. For example, Regeneration has a max target limit of two, but it will always first try to hit allies that don't already have the buff. Two successive casts of Regeneration allow quick buffing of a four-person group. Please be aware that this is not the case for AoE debuffs, which apply to the nearest enemy targets or the center of the spell for ground-target AoE abilities.
Alliance War abilities generally hit a larger number of targets. We’ve designed them this way to better support their intended use in large-scale PvP. Each Alliance War ability’s max target cap, if they have one, is per ability (the morphs are the same as the base spells.) Siege Weapons have no max target – they will affect anyone who is in their target radius.
- Assault
- Caltrops: Max target limit of 12
- Rapid Maneuvers: No max target limit
- War Horn: Max target limit of 24
- Support
- Barrier: Max target limit of 20
- Purge: No max target limit
- Siege Shield: Max target limit of 20
Changes/Pending Changes
With that explanation, here are the changes that are being made in version 1.1 (subject to testing).
- The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
- Consuming Darkness (Nightblade)
- Dragonknight Standard (Dragonknight)
- Negate Magic (Sorcerer)
- Scalding Rune (Fire Rune Morph - Mages Guild)
- Soul Shatter (Soul Magic)
Also, we are currently investigating Dark Talons, Blood Altar, and Rite of Passage, which may not be obeying the max target limit.
- Assault
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Naaaaa toll, Consuming Darkness hat nun ein niedrigeres Limit und Rite of Passage soll vielleicht eines bekommen. Kommt mir ja ziemlich ungelegen
Naja, für die meisten PvE-Instanzen sollten sechs Ziele ja noch hinkommen *hoff* -
ESO PTS V1.1.1 Patch Notes ... bin jetzt nicht sicher, aber da folgendes jetzt auf dem PTS ist, wird der erste Content Patch wohl auch schon als V1.1.1 zu uns kommen, und nicht als V1.1
ZitatESO Patch notes for v.1.1.1 on the PTS. Please keep in mind that these patch notes are for the PTS server and some changes may not make it to the live server.
OVERVIEWThe Elder Scrolls Online v1.1.1 contains fixes and tweaks to issues reported from playtesting on the PTS, including adjustments to Craglorn and Trials. This version also has more fixes for non-Craglorn quest content.
FIXES & IMPROVEMENTS
Alliance WarGeneral
- Increased the Victory Point rewards for all quests that you pick up in towns in Cyrodiil.
Audio
General
- You’ll no longer hear dialogue from certain NPC events (such as bandits attacking a merchant) when the NPCs involved are too far away.
- Fixed an issue where there were traces of German VO in the English version of the game.
- Fixed an issue with Dark Anchor sounds.
- Fixed some issues with audio inside buildings and other interior spaces.
Combat & Gameplay
General
- Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
- Fixed an issue where ground target area-of-effect abilities could sometimes disappear before their full duration completed.
Templar
- Prism: Fixed an issue where the Prism passive wasn’t properly adding Ultimate when the Dawn’s Wrath ability was cast.
Group Content & Dungeons
Trials – General
- Fixed an issue where monsters in Trials would become de-synchronized from their actual position and appear to be where they are not.
- The Thief now has a consistent name between Craglorn and the Trials.
- Fixed an issue where the Leaderboards would sometimes not show results.
Trials – Aetherian Archive
- The Wispmother Valariel’s clones will no longer stack up on top of her. They will now correctly move to their intended destinations.
- You will now be able to revive if your group wipes during the Wispmother Valariel encounter.
- If your group wipes during the Celestial Mage event before the Mage has entered the fight, the event will now properly reset.
- Teleport pads in the Aetherian Archive will now work as intended.
- All bosses in the Aetherian Archive can now detect stealthed player characters.
- Fixed an issue where waves of monsters were incorrectly awarding loot and experience.
- You will no longer occasionally become stuck in combat while fighting Wispmother Valariel.
Trials – Hel Ra Citadel
- You will now be able to revive if your group wipes during the Ra Kotu encounter.
Dark Anchors
- Dark Anchors now reward all participants with chests from Coldharbour.
Delves
- Delve bosses in Malabal Tor and Stormhaven no longer spawn as frequently.
- Delve bosses in Shadowfen now properly award achievement credit.
Miscellaneous
General
- Like treasure chests, heavy sacks are now lootable by all players in dungeons but the total spawned count per instance has been reduced.
- Fixed an issue where resurrecting other player characters would sometimes not work.
- You can no longer place multiple unique items in the bank.
- Fixed an issue where you could sometimes become dismounted from your horse by sprinting.
- Fixed an issue where weapons would periodically lose their charges.
- Crafting hireling mails no longer contain a loot box. Instead, they contain the random assortment of items which the box would have contained when you opened it. The items you receive in the mail are determined by the character for which the mail was intended.
- As a result of this change, the issue where hireling containers were sometimes empty has also been fixed.
Quests
Auridon
- Eye of the Ancients: The Welkynd Stones will no longer disappear if you die.
- Blessings of the Eight: You will now be able to enter the shrine.
Bangkorai
- The Mystery of Razak: The Mold Slot can now be used more reliably.
- To Walk on Far Shores: Septima Tharn will no longer get stuck in the world.
Craglorn
- The miniboss in Balamath will now properly spawn adds.
- Celestial rifts can now be activated by a single player.
- Craglorn delves and other interior spaces now have proper veteran rank entry requirements.
- Bosses in Craglorn around areas that you quest will now drop proper loot.
- You can no longer sneak past the boss guarding the Warrior’s Apex Stone. You must fight him like a true hero!
- Zal’ik’s spectral minions can no longer target you with multiple beams.
- We have improved general boss mechanics and AI to better adapt to player behavior.
- Fixed an issue where the compass pin for Shada’s Tear entrance would point you in the wrong direction.
- Adjusted the Vision of Shada that appears in Shada’s Tear so that she won’t despawn prematurely while you’re watching the theater scene.
- If you die during the fight with the atronach bosses inside the Mage’s Staff, you can no longer resurrect during combat.
- Adjusted the difficulty of the lamia bosses in Zalgaz’s Den.
- The Craglorn exploration achievements will now properly display in your journal.
- Defeating Yamanu-Ko in Elinhir will now properly progress the quest.
- Fixed an issue with a missing quest bestower for daily content in Shada’s Tear.
Eastmarch
- The following achievements will now be properly awarded:
- Giant-Friend
- Skald-King’s Salvation
- Skald-King’s Arrow
- Merriment and Mystery: Goats will now stop following you if you abandon the quest.
Grahtwood
- The Grip of Madness: Sheogorath will now properly teleport Aulus.
- The Unquiet Dead: It is now easier to interact with the altar.
- The Blacksap’s Hold: You will now be able to enter the portal.
Reaper’s March
- The Swordmaster Division: The spike traps will now register as a PvE death instead of a PvP death.
Stormhaven
- Sir Hughes’ Fate: Fixed an issue where an entire group would get teleported back to the infirmary while talking to Sir Hughes. Now only the player talking to Sir Hughes will get teleported.
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<blockquote class="ipsBlockquote">Our first #ESO Adventure Zone launches tomorrow with all-new content. Get ready! https://twitter.com/TESOnline/status/465533547147579393
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Leider doch nicht
ZitatIn our excitement, we mistakenly tweeted earlier that Craglorn is coming tomorrow when it is not. Our sincere apologies for the confusion!
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Zitat
Leider doch nicht
https://twitter.com/TESOnline/status/465540872059490304
Naja so Schlimm ist es ja nicht, die meisten von uns sind noch weit genug weg um hinzu dürfen -
Zitat
Naja so Schlimm ist es ja nicht, die meisten von uns sind noch weit genug weg um hinzu dürfen
Das stimmt -
IGN hatte es schon ausposaunt, jetzt nochmal auf offizieller Seite...
Zitat
Die erste Abenteuerzone zu ESO wird diese Woche veröffentlicht! Erfahrt mehr.
Wir freuen uns, ankündigen zu können, dass Update 1, welches unter anderem beinhaltet, ab morgen auf die Live-Server aufgespielt wird. Dieses Update liefert neue Quests und Verliese für 4 Spieler, mehr Erkundung, unsere ersten 12-Spieler-Prüfungen, sowie Korrekturen und Verbesserungen existierender Inhalte. Die Wartung des nordamerikanischen Megaservers beginnt morgen (Donnerstag, den 22. Mai) um 14 Uhr deutscher Zeit (8 Uhr EDT), die Wartung des europäischen Servers folgt Freitag, den 23. Mai um 4 Uhr deutscher Zeit (Donnerstag, 22 Uhr EDT). Kargstein und die anderen Inhalte von Update 1 werden alle Spieler nach den Wartungsarbeiten erwarten. -
Finde es persönlich sehr schade, dass Kargstein V10 ist. Das wird für mich ewig dauern, bis ich das sehe. Kann es aber auch für die Power-Spieler verstehen, die unbedingt neues Futter brauchen.
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Du kannst auch mit V1 nach Kargstein, aber die Gegner sind natürlich auf V10 ausgelegt. Bei uns hat es ja auch schon einige, für die Kargstein gerade rechtzeitig kommt
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Joar! Schauen wir dann mal, wie sich eine V1-Gruppe dort behaupten kann.
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Auf die Frage "Gibt es Infos zur Größe des Patches?", antwortet ZOS_KaiSchober
ZitatEtwa 6 GB - abhängig davon, in welcher Sprache ihr spielt.
English: 5.43GB
German: 6.51GB
French: 6.22GB
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Hm, da bin ich ja gespannt.. Gerade gestern kam ich auf die Idee, auf Magicka-basierten Templer umzusteigen (und somit leichte Rüstung und Wiederherstellungsstab nachzuziehen), ich werde berichten, wie meine Chancen standen.
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Falls Ihr Euch wundert warum Ihr im VR Content auf einmal fett auf die Mütze bekommt...
ZitatHey there everyone,
Some VR content and monsters are indeed more difficult after yesterday’s patch, though this change was unintended. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks for your reports and patience.
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Das Lustige hierbei ist nicht mal unbedingt der Trash. Viel witziger sind die Elite-NPC-Wachen in Cyrodiil. Zwei Pfleger (Anm.: Heiler) und zwei DKs halten selbst 12 Mann-Gruppen gut auf Trab beim Einnehmen von Betrieben. :lol: