http://massively.joystiq.com/2…view-paul-sage/#continued
Ganz-Kurz-Fassung: questing in enemy alliance zones, four-player dungeons, adventure zones, and the PvP alliance war in Cyrodiil.
Sehr interessant finde ich das:
"In ESO, you choose one of three alliances, each with different zones, quests, and stories to explore. Once you hit level 50, you can choose to journey to another alliance's territory and experience a more difficult (and rewarding) version of those areas. After you complete the story within in the second alliance, you can travel to the third faction and complete the content there.
According to Sage, this content is the endgame for a solo player or someone who plays with just a friend or two. Since the Elder Scrolls franchise has been a single-player affair up until this point, it's wise to include scads of content for that audience. It's also ideal for the player who wants to soak up all of the lore and learn the history of Tamriel 1000 years before the events of Skyrim. With each alliance area containing 120-150 hours of content, there's a lot of exploring to do."
Witzige Idee, mit (vermutlich) minimalem Aufwand den verfügbaren Content zu verdreifachen. 350-450 Stunden sind schon mal eine Hausnummer für reinen Solo-Anteil.
Der Rest hört sich dafür wieder nach dem üblichen Standard an.
Und: "[Paul] Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling..." 200? Ok, gut, wenn sie das schaffen, Respekt. Aber das möchte ich dann doch erst einmal live sehen, DAoC-Erfahrung hin oder her.